In our Dark Souls II feature, the cover star of Edge 249, which hits UK newsagents on Thursday, long-time series director Hidetaka Miyazaki insists that the latest entry will remain true to the spirit of its predecessors despite the stewardship of two new directors.
Dark Souls II’s new director on making one of the toughest series in videogames “more accessible”
Dark Souls II stars on the cover of our new issue, E249, which is out later this week. Last week, shortly after the game was announced, we told you about the game’s two new directors, Tomohiro Shibuya and Yui Tanimura, and that they intended for the game to be “more straightforward and more understandable.”
That single quote, it seems, unsettled an awful lot of people. How do you make a game, the inaccessibility of which is such a key component of what makes it so special, more accessible without turning it into something else?
E249: Dark Souls II – A new, beautiful and deadly world awaits
Our exclusive reveal of Dark Souls II takes pride of place on the cover of issue 249 of Edge, available to buy from UK newsagents December 20. In our ten-page lead feature, we report on FromSoftware’s ambitious intentions to broaden the audience of a series infamous for its inaccessibility, the reasons why Demon’s and Dark director Hidetaka Miyazaki is loosening his grip on the Souls reins this time around, and the substantial leap in visual fidelity has propelled the series into the same graphical arena as Watchdogs and Star Wars 1313.
Dark Souls II was officially announced last night at the Spike Videogame Awards. We’ve already seen it, and it’s the cover star of our next issue, E249, out December 20.
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