Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Tuesday, 11 December 2012

New Releases



Mass Effect 3

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Take Earth Back.

Mass Effect 3 plunges you into an all-out galactic war to take Earth back from a nearly unstoppable foe – and how you fight that war is entirely up to you. Groundbreaking interactive storytelling drives the heart-pounding action in which each decision you make could have devastating and deadly consequences. You are Commander Shepard, the only one who can save Earth from annihilation.
But you are not alone. At your side is a team of elite, battle-hardened soldiers ready for your command. Flank enemies with your squad or take them down lone wolf. Use cover or go in guns blazing. Unleash tactical assaults from a distance or go toe-to-toe with enemies using devastating melee assaults and the deadly omniblade.

Max Payne 3 PC Review 


The Max Payne series has always been known for its smooth gunplay, which is why Max Payne 3 can be incredibly frustrating. There’s nothing fundamentally wrong with the gunplay, it’s solid. But it’s also painfully difficult, almost to an unfair degree. There’s three aiming modes: free-aim, soft lock, and hard lock. You have to choose up front which one you are going to use and if you change in the middle of the game, you don’t get any achievements. Not that you’re going to anyway, as almost all of them require free-aim to be use and that’s near impossible. This is all on top of the difficulty selection that you also make at the beginning of the game. Max Payne 3 doesn’t follow the same guidelines that most games do when selecting a difficulty. Normal isn’t normal at all, it’s the equivalent of a hardcore mode in any other game.









If there’s one thing that stands out as different from the first two games, it’s Max’s painkiller trips. They’re twitchy, almost like we’re watching him on TV and the cable isn’t plugged in all the way. As his mind rambles, phrases and key words are emphasized on the screen, making sure that you see them. It's an immersive trick; the words aren’t all important, but they made me pay more attention to the random cutscenes that I otherwise would have.
Prototype 2













The player is cast as James Heller, a soldier whose family was killed in the viral mayhem unleashed upon Manhattan by former protagonist Alex Mercer while Heller was serving overseas. He returns to New York 14 months after the original outbreak as part of a clean-up effort, intending to die fighting the viral outbreak and be with his family. Instead, their paths cross and Mercer personally infects Heller with the Blacklight Virus. Thereafter, Heller dedicates himself to hunting and killing Mercer, no matter the cost.
Since the Manhattan outbreak of the Blacklight virus, New York (NY Zero, as it is now referred to) has been split into three different sections based on that area's level of affliction. The corporation responsible for the virus’s creation, Blackwatch, has covered up its malicious acts by placing blame on Mercer. His actions from the first game, typically based on saving the lives of innocents, are twisted to look like sinister acts.



James Heller is a former mildly-decorated soldier from the war in Iraq. Despite issues with post traumatic stress and an insatiable will to kill Alex Mercer (the person he blames for killing his wife and daughter), he is assigned to Blackwatch, a military organization, in the red zone of the infected New York City (now known as New York Zero). Heller and company were attacked by Mercer, and despite frequent attempts to slay the man, Heller fails in his revenge quest and is subsequently infected by the Mercer Virus by Mercer himself.
Heller next finds himself taken back by Blackwatch in order to be experimented upon. However, despite showing fighting skills, the testers are wary of another experiment gone wrong and decide to kill Heller. Heller escapes but is confronted by Mercer, who asserts that he didn't kill James' wife and daughter and that Gentek and Blackwatch are working together to conduct a biological weapon experiment within NYZ.
First, Heller goes to Father Guerra for spiritual guidance, but Guerra explains that no one messes with Blackwatch. Heller himself then goes out to not only decapitate some commanders, but also to stop Blackwatch from using their infected test subjects on the local population, convincing Guerra to work with him. Heller then proceeds to kill and consume the memories of more and more Blackwatch and Gentek personnel to understand and stop the nature of Gentek's plans. He is also trying to kill Colonel Rook, who ordered Heller's execution once infected with the Mercer Virus. Soon, Heller learns that Gentek has finished studying "Phase One."



Ghost Recon Future Soldier
Tom Clancy’s Ghost Recon: Future Soldier is the next installment of futuristic warfare in the Ghost Recon series. Once again, Ubisoft has gone into the uncharted territory of futuristic warfare with an iteration using combat drones, EMP grenades, and a real-time augmented reality HUD. There were fears that the large gap in time between Ghost Recon Advanced Warfighter 2  and Future Soldier had taken the strategy out of the series. It was warranted since many shooters are moving towards the high spectacle run and gun action in the dust of Call of Duty, but once you pop in GRFS and begin your first mission you’ll know that strategy still plays an important role in your survival and the completion of objectives.
Another aspect of the game – like many other shooters – is multiplayer. There was a lot of thought that went into the different modes: Conflict, decoy, saboteur, siege, and guerilla. Each one offers new avenues of continuous play and variety. Multiplayer isn’t just tacked-on at the end of development, it was created as a standalone beast for gamers to tackle. There are too many different facets to each mode to cover them all, but each is worth checking out and earning ranks and weapon unlocks.




Providing yet another new direction in the Ghost Recon series of military games, Ghost Recon: Future Soldier promises to go beyond the core Ghost Recon franchise and deliver a fresh gameplay experience. The game features cutting-edge technology, prototype high-tech weaponry, and state-of-the-art single-player and multiplayer modes.
Release Date: June 12, 2012
MSRP: 59.99 USD
M for Mature: Blood, Intense Violence, Strong Language
Genre: Third-Person Shooter
Publisher: Ubisoft
Developer: Ubisoft Paris





Overall Ghost Recon Future Soldier is a solid third-person shooter. It has all the necessary core mechanics: shooting, moving, cover, and strategy. It’s not one that has any room for jumping head-first and run and gun tactics. Gamers will be challenged on diligence and precision, as well as speed and patience. Multiplayer will definitely vie for your attention, as well as the 10-hour campaign full of cinematic moments and strategy 
development.

Sniper Elite


Sniper Elite sets you in the midst of the end of World War II. As an OSS-trained sniper you must disguise yourself as a German soldier and stop the Russians from stealing nuclear secrets from Berlin.

Diablo III



Once upon a time, the Diablo series defined the hack-and-slash action role-playing game, setting the standard by which all games in the genre were measured. Now, Diablo III feels more familiar than genre-defining, relying on refining the same hooks that have always made this series so compelling. But what a refinement it is. The controls are responsive and pleasurable; the diversity of character classes and skill customization options is impressive; and the constant stream of gold and treasure you earn is irresistible. Blizzard has the recipe for crafting a habit-forming loot-driven action RPG down to a science, and in Diablo III, the results of that recipe are more exciting and more addictive than they've ever been.


The Witcher 2: Assassins of Kings


 



The Witcher 2: Assassins of Kings is the sequel to developer CD Projekt's mature-themed fantasy role-playing game based on the works of author Andrzej Sapkowski.
Fight as Geralt the Witcher. Our Witcher 2 Walkthrough will help you through the adventure with a full walkthrough, skill tips, and combat strategies.

BATMAN: ARKHAM CITY -- ARMORED EDITION REVIEW







STILL GOTHAM'S GREATEST HOPE.


Sometimes reviewers can't see the forest for the trees. When I finished Batman: Arkham City, I immediately cataloged what I thought it did wrong. It tossed in too many villainsand didn't flesh them out, it clearly tried to replicate the Scarecrow stuff from the first game and didn't do it as well, and Batman still moves a bit stiffly when simply walking around. When I formed the list, I found myself disappointed with the game. But the days rolled on and I couldn't stop playing -- in fact, I only wanted to play more. The hundreds of things Batman: Arkham City nails outweighed my nitpicky problems. I realized Batman: Arkham City is a brilliant game.


If you've missed the roughly 1.4 million stories on IGN, Batman: Arkham City picks up months after the events of Asylum. Former Arkham warden Quincy Sharp now reigns as the mayor of Gotham City, and he's moved the bad guys from Blackgate Prison and the inmates from Arkham Asylum to a cordoned off area in the heart of Gotham. This is Arkham City, Dr. Hugo Strange runs it, and Batman's job is to see what the hell is going on inside. It's an interesting story that starts with one of the best openings in modern games. After two years of dreaming about where this sequel would go, Batman: Arkham City delivered and hooked me. That can be said for most of the game.
Fans of the Batman: Arkham Asylum will immediately be at home in Arkham City as developer Rocksteady took the core gameplay, refined it, and polished it. You brawl with one button, counter with another and leap when you feel like it. Batman's got a slew of new counter attacks -- including the ability to take out several attacking enemies at once -- and the ability to use nearly every gadget in battle with a hot key system. Even though the system can seem simple (that's if you ignore the combos and multipliers) the diversity in the attacks and battles keeps it interesting. I wanted to engage bad guys instead of sneaking past them. Maybe it was the promise of more experience points and the upgrades they unlocked, but it probably had more to do with wanting to see Batman dislocate another elbow.


Feeling like Batman made Arkham Asylum a must-play, and Arkham City continues that tradition. I felt like I had the upper hand when I walked into a room where the enemies outnumbered me 20 to 1 because I could drop a smoke pellet, use freeze grenades to take enemies out of the game and basically kick ass. Five gunmen with hostages didn't scare me because I knew I could disappear into the shadows to string them up from gargoyles, punch through walls to take them down and glide kick them over railings.


This feeling of empowerment carries over to bosses, which is weird at first but makes sense. No boss in Arkham City really gave me a challenge. In fact, they're all a bit easy. Mr. Freeze had me stumped for a while as once you use an attack on him you can't use it again, but then the Bat-computer just sent me a cheat sheet. (Although, disabling hints would've eliminated this moment.) That specific instance was no fun, but overall, the joy of Batman bosses is the journey to them and not the fight themselves. The Penguin will never challenge the World's Greatest Detective.


Arkham City isn't an open world like Liberty City; it's more like a hub world with a bunch of dungeons like The Legend of Zelda or a bigger version of Batman: Arkham Asylum. You can't go into every building, but as you explore, you're going to find you're kept from discovering some of the 400-some Riddler Challenges until you double back with new gadgets. As you unlock the game's dozen side missions, you have to search nooks and crannies for murder victims and political prisoners in distress.