Friday 14 December 2012

BioShock Delayed, Vita Version Considered, Lookalike Signed


If you were paying attention on Twitter or Facebook on Monday this week, you would no doubt have seen numerous posts sharing this photo (below) of Russian cosplayer Anna Moleva as Elizabeth from the oft-delayed BioShock Infinite. The reason? Irrational Games announced that they had hired Moleva, often known as "Ormeli," to be the official face of the game thanks to what the studio called her "uncanny portrayal" of the character. "We were so amazed by her dedication and her resemblance to Elizabeth that we decided to ask her if she’d like to be involved in helping bring Elizabeth to life in our box, our key art, and our upcoming television ad," creative director and cofounder Ken Levine said in ablog entry to the studio's website.

Despite this feeling very much like a thing you announce right before the launch of a game, we learned on Friday that the game has slipped by another month. In case you weren't keeping track, the last date that the studio announced was February 26. The new date is March 26. The decision to push the date apparently came after Epic director of production Rod Fergusson (see above) joined Irrational back in August. He suggested that the game needed another three or four weeks of polish, and that the delay would benefit the game.
Incidentally, if you were wondering if the studio would ever make good on the Ken Levine appearance at the Sony E3 press conference in 2011 touting a possible Vita version of the game, well…it's still a "possibility." "That is in the hands of business people right now," Levine told IGN this week. "It's something I’m still interested in, and people ask me that all the time. Right now I’m just sort of waiting to see what the business people come up with, and that’s sort of out of my hands at this point. That’s something that I think has a lot of potential. The game idea we have has a lot of potential. It’s just a question of [if] their stars all align."

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